
PaRatnoia
"I don't know how long we've been in quarantine . With the plague still running rampant, it's too dangerous to go outside . I haven't spoken to another person in so long... I'm starting to have trouble telling what's real, and what's in my head. . ."
Locked inside his apartment under a quarantine order to prevent the spread of a deadly disease, our protagonist comes face-to-face with his psyche. Your choices will decide if he makes it to the end of isolation with a new sense of self, or falls down the path to madness.
The rats will lead the way.
PaRatnoia was made in one month for the Spooktober 7th Annual Visual Novel Jam
CREDITS:
Belle Huberty - Project Lead, Narrative Designer, Programmer
Vitaliy Stepanyuk - Lead Programmer
Yusuf Enes Aygun - Programmer
adamtherookie - Programmer
Rex Beck - Lead Artist
DurianWater- Sprite Artist
Ghostea - Background Artist
ljw_honey (Honeybee) - Sprite Artist, Narrative Designer
Luã Petry - Audio
Naninovel by Elringus
SFX by Ovani
SFX by Joel Steudler
Music by GameDevTV
Chubbo Font from Fontshare
| Status | In development |
| Platforms | HTML5, Windows |
| Authors | Null Jam Games, adamtherookie, concupid, Sneakydaemon, Yaygun, Honeybee, Ghostea, durianwater |
| Genre | Visual Novel |
| Made with | Unity |
| Tags | Horror, Meaningful Choices, spooktober25 |
Download
Download
PC_PaRatnoia V1.0.zip 96 MB





Comments
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(copied from my jam comment)
Really nice job! The artstyle on the sprites in really incredible - I love the angles and colors used, and the work so nicely with the background art. The color choices overall really work to create an uneasy, cramped and claustrophobic feeling, and was was definitely effective in bringing back some pandemic anxiety. I also give you huge props for hitting a balance of cute and creepy with the rats! Poor little guys. (also love the rat weezer? poster in the living room). Well done, and super evocative!!! Congrats to the whole team, this is a really strong entry.
I absolutely adore the art direction!! I love the way how the rats have a much softer style in comparison to the background and sprites, and the writing is also a lot of fun.
Though I am struggling with getting another ending, no matter how much I'm trying to feed into the protagonists paranoia, I only ever get Ending 2
Hey Ranana, thanks for your kind comments and for checking out our game! I believe ending 2 IS the 'unstable' ending, to get ending 1 you may have to try going in the opposite direction ;)
OHHH My bad then, thank you very much!!