A downloadable game

Nature unites us all, from necromancer farmers to living fungi. 

Unfortunately, the town of Irongrove doesn't seem to agree. While Syl, the Necromancer, much prefers tending their garden to fighting off invaders, they're not afraid to get their hands dirty defending their home. 

Strategize and raise your defenses while harnessing necromancy against your enemies in "Reap & Sow"!

This game was made for Farm Jam 2025 - The Forest Frontier, hosted by Figerox Studios. 


Features

  • Strategize and Defend: Use plants, fungi, and magical structures to defend against waves of invaders.  
  • Spooky, but Cute:  Play as an altruistic necromancer defending their cozy farm and forest critter friends. 
  • Reuse: Turn your defeated enemies into resources to raise even more defenses. 
  • Immerse Yourself: Explore the story of Reap & Sow with our immersive OST and endearing characters.

Controls 

Camera Movement: W A S D
Camera Rotation: Q E
Move Character: Left Click 
Fire Spell:  Right Click


Credits

AdamtherookieProgrammer

Antongiulio Giardino, Audio Programmer, Technical Sound Designer

Belle, Game Designer, Programmer 

Ferran Martinez, 3D Artist

Jodun Lodge (Kamex), Game Designer

Kat, 3D Artist

Lisette Amago, Technical Sound Designer

ljw_honey (Honeybee), 2D Artist

Luã Petry, Soundtrack Composer

Molli Shuker, Project Manager and Writer

PharingWell, Game Designer 

Ryan Sherlock, Audio Designer

Yaygun, Programmer


External Resources

Low Poly Fantasy Bundle (Environment Art)

Bone Boi (Props)

Witch Hut (Environment Art)

Odin Inspector - Sirenix

Extenject - Mathijs Bakker

MEC Pro - Trinary Software

DOTween Pro - Demigiant

FMOD (Audio)

Jean Moreno (VFX)

Archanor VFX (VFX)

Download

Download
ReapNSow_V0.1.3.zip 102 MB
Download
ReapNSow_v0.1.4.zip 103 MB

Comments

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(+1)

Hey, that was great! I really liked that you had three different resources. I never felt like I was wasting anything or making the wrong choice. The characters and story are super cute, and everything is so well drawn!

I had a few small issues, though. One was the UI, which sometimes seemed to overlap a bit.
     

The other was the controls. It felt a bit unintuitive to move the camera with Q and E instead of using right mouse drag (I know that right-click currently closes the planting menu). Personally, I’d prefer to move freely with left-click, and open the planting UI with a different key instead, maybe where the player is currently standing. One time, I accidentally planted things all around me and couldn’t move the next day. A bit silly on my part, but I thought I’d mention it!

I liked that the experience was short and sweet! You really accomplished something here, and I can only imagine how hard it must be to work as a team and coordinate all the different parts to make something coherent in the end. So congrats on your entry!

(Funny coincidence: one of my dryads is also named Syl, just with two Ls!)